(Starting off with a title based on a Robert Frost poem, eh?  Way to be a pretentious arse.)

Games are cool.  I believe they represent a natural evolution in storytelling and how people interact with stories, forcing them to reexamine their role as a passive observer and instead thinking of themselves as an active player in the story.

I also think that gaming’s surge in popularity over the last decade has been amazing and in particular I believe the developments of the past year makes this the most interesting time to be working in the games industry (for a variety of reasons, but that’s a topic for another post).

However, after this year’s E3, I started thinking about what the consumer is actually being given.  When games like Assassin’s Creed and Call of Duty sell hundreds of millions of copies across a series’ lifespan and consistently get 9 or 10s across the board from reviewers, it can be easy to get complacent.  We tend to brush aside AAA games with a kind of nostalgia, as if you could have nostalgia for a game released in 2008.  This series will be an attempt to re-envision various popular games, fleshing potentially interesting narrative and thematic elements.

Hit the jump to read on.

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